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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2009      Jason Booth
<span class='line'>  4</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  5</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  6</span> 
<span class='line'>  7</span>  http://www.cocos2d-x.org
<span class='line'>  8</span> 
<span class='line'>  9</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'> 10</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 11</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 12</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 13</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 14</span>  furnished to do so, subject to the following conditions:
<span class='line'> 15</span> 
<span class='line'> 16</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 17</span>  all copies or substantial portions of the Software.
<span class='line'> 18</span> 
<span class='line'> 19</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 20</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 21</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 22</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 23</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 24</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 25</span>  THE SOFTWARE.
<span class='line'> 26</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 27</span> 
<span class='line'> 28</span> </span><span class="COMM">/**
<span class='line'> 29</span>  * enum for jpg
<span class='line'> 30</span>  * @constant
<span class='line'> 31</span>  * @type Number
<span class='line'> 32</span>  */</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="NAME">cc.IMAGE_FORMAT_JPEG</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 34</span> </span><span class="COMM">/**
<span class='line'> 35</span>  * enum for png
<span class='line'> 36</span>  * @constant
<span class='line'> 37</span>  * @type Number
<span class='line'> 38</span>  */</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="NAME">cc.IMAGE_FORMAT_PNG</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="COMM">/**
<span class='line'> 41</span>  * enum for raw
<span class='line'> 42</span>  * @constant
<span class='line'> 43</span>  * @type Number
<span class='line'> 44</span>  */</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="NAME">cc.IMAGE_FORMAT_RAWDATA</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> 
<span class='line'> 47</span> </span><span class="COMM">/**
<span class='line'> 48</span>  * @param {Number} x
<span class='line'> 49</span>  * @return {Number}
<span class='line'> 50</span>  * Constructor
<span class='line'> 51</span>  */</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="NAME">cc.NextPOT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">    </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">    </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">    </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">    </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">    </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">    </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> 
<span class='line'> 62</span> </span><span class="COMM">/**
<span class='line'> 63</span>  * cc.RenderTexture is a generic rendering target. To render things into it,&lt;br/>
<span class='line'> 64</span>  * simply construct a render target, call begin on it, call visit on any cocos&lt;br/>
<span class='line'> 65</span>  * scenes or objects to render them, and call end. For convienience, render texture&lt;br/>
<span class='line'> 66</span>  * adds a sprite as it's display child with the results, so you can simply add&lt;br/>
<span class='line'> 67</span>  * the render texture to your scene and treat it like any other CocosNode.&lt;br/>
<span class='line'> 68</span>  * There are also functions for saving the render texture to disk in PNG or JPG format.
<span class='line'> 69</span>  * @class
<span class='line'> 70</span>  * @extends cc.Node
<span class='line'> 71</span>  */</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="NAME">cc.RenderTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Node.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.RenderTexture# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 74</span>      * the offscreen canvas for rendering and storing the texture
<span class='line'> 75</span>      * @type HTMLCanvasElement
<span class='line'> 76</span>      */</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">    </span><span class="NAME">canvas</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 79</span>      * stores a reference to the canvas context object
<span class='line'> 80</span>      * @type CanvasContext
<span class='line'> 81</span>      */</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">    </span><span class="NAME">context</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">    </span><span class="NAME">_fBO</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">    </span><span class="NAME">_depthRenderBuffer</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">    </span><span class="NAME">_oldFBO</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">    </span><span class="NAME">_texture</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">    </span><span class="NAME">_uITextureImage</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">    </span><span class="NAME">_pixelFormat</span><span class="PUNC">:</span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">    </span><span class="NAME">_sprite</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 90</span> 
<span class='line'> 91</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 92</span>      * Constructor
<span class='line'> 93</span>      */</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">        </span><span class="NAME">this.canvas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'canvas'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">        </span><span class="NAME">this.context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.canvas.getContext</span><span class="PUNC">(</span><span class="STRN">'2d'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">        </span><span class="NAME">this.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> 
<span class='line'> 99</span> </span><span class="WHIT">        </span><span class="COMM">// Listen this event to save render texture before come to background.</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">        </span><span class="COMM">// Then it can be restored after coming to foreground on Android.</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">        </span><span class="COMM">/*extension.CCNotificationCenter.sharedNotificationCenter().addObserver(this,
<span class='line'>102</span>          callfuncO_selector(CCRenderTexture.listenToBackground),
<span class='line'>103</span>          EVENT_COME_TO_BACKGROUND,
<span class='line'>104</span>          null);*/</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>106</span> 
<span class='line'>107</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>108</span>      * The sprite
<span class='line'>109</span>      * @return {cc.Sprite}
<span class='line'>110</span>      */</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">    </span><span class="NAME">getSprite</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>114</span> 
<span class='line'>115</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>116</span>      * @param {cc.Sprite} sprite
<span class='line'>117</span>      */</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT">    </span><span class="NAME">setSprite</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT">        </span><span class="NAME">this._sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>121</span> 
<span class='line'>122</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>123</span>      * @return {HTMLCanvasElement}
<span class='line'>124</span>      */</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">    </span><span class="NAME">getCanvas</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.canvas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>128</span> 
<span class='line'>129</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>130</span>      * @param {cc.Size} size
<span class='line'>131</span>      */</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">    </span><span class="NAME">setContentSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">size</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>136</span> 
<span class='line'>137</span> </span><span class="WHIT">        </span><span class="COMM">//if (!cc.Size.CCSizeEqualToSize(size, this._contentSize)) {</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">size</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">        </span><span class="NAME">this.canvas.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">1.5</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">        </span><span class="NAME">this.canvas.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">1.5</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>141</span> 
<span class='line'>142</span> </span><span class="WHIT">        </span><span class="NAME">this.context.translate</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.canvas.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">        </span><span class="COMM">//}</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>145</span> 
<span class='line'>146</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>147</span>      * @param {Number} width
<span class='line'>148</span>      * @param {Number} height
<span class='line'>149</span>      * @param {cc.IMAGE_FORMAT_JPEG|cc.IMAGE_FORMAT_PNG|cc.IMAGE_FORMAT_RAWDATA} format
<span class='line'>150</span>      * @param {Number} depthStencilFormat
<span class='line'>151</span>      * @return {Boolean}
<span class='line'>152</span>      */</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">    </span><span class="NAME">initWithWidthAndHeight</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">format</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">depthStencilFormat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">            </span><span class="NAME">this.canvas.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">            </span><span class="NAME">this.canvas.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>157</span> 
<span class='line'>158</span> </span><span class="WHIT">            </span><span class="NAME">this.context.translate</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.canvas.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>159</span> 
<span class='line'>160</span> </span><span class="WHIT">            </span><span class="NAME">this._sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Sprite.createWithTexture</span><span class="PUNC">(</span><span class="NAME">this.canvas</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span> 
<span class='line'>162</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">            </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">            </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._pixelFormat</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_A8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"only RGB and RGBA formats are valid for a render texture"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> 
<span class='line'>167</span> </span><span class="WHIT">            </span><span class="KEYW">try</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT">                </span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.CONTENT_SCALE_FACTOR</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">                </span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.CONTENT_SCALE_FACTOR</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>170</span> 
<span class='line'>171</span> </span><span class="WHIT">                </span><span class="NAME">glGetIntegerv</span><span class="PUNC">(</span><span class="NAME">gl.FRAMEBUFFER_BINDING</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._oldFBO</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> 
<span class='line'>173</span> </span><span class="WHIT">                </span><span class="COMM">// textures must be power of two squared</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">powW</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">powH</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>176</span> 
<span class='line'>177</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.Configuration.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">supportsNPOT</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">                    </span><span class="NAME">powW</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">                    </span><span class="NAME">powH</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">                    </span><span class="NAME">powW</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.NextPOT</span><span class="PUNC">(</span><span class="NAME">width</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">                    </span><span class="NAME">powH</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.NextPOT</span><span class="PUNC">(</span><span class="NAME">height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>184</span> 
<span class='line'>185</span> </span><span class="WHIT">                </span><span class="COMM">//void *data = malloc(powW * powH * 4);</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">                </span><span class="COMM">//memset(data, 0, (int)(powW * powH * 4));</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">powW</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">powH</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">                    </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>191</span> 
<span class='line'>192</span> </span><span class="WHIT">                </span><span class="NAME">this._pixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">format</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>193</span> 
<span class='line'>194</span> </span><span class="WHIT">                </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Texture2D</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._texture</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> 
<span class='line'>198</span> </span><span class="WHIT">                </span><span class="NAME">this._texture.initWithData</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._pixelFormat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powW</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powH</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">                </span><span class="COMM">//free( data );</span><span class="WHIT">
<span class='line'>200</span> 
<span class='line'>201</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">oldRBO</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">                </span><span class="NAME">glGetIntegerv</span><span class="PUNC">(</span><span class="NAME">GL_RENDERBUFFER_BINDING</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">oldRBO</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>203</span> 
<span class='line'>204</span> </span><span class="WHIT">                </span><span class="COMM">// generate FBO</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">                </span><span class="NAME">glGenFramebuffers</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._fBO</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">                </span><span class="NAME">glBindFramebuffer</span><span class="PUNC">(</span><span class="NAME">GL_FRAMEBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._fBO</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>207</span> 
<span class='line'>208</span> </span><span class="WHIT">                </span><span class="COMM">// associate texture with FBO</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">                </span><span class="NAME">glFramebufferTexture2D</span><span class="PUNC">(</span><span class="NAME">gl.FRAMEBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gl.COLOR_ATTACHMENT0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">GL_TEXTURE_2D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._texture.getName</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> 
<span class='line'>211</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._depthRenderBuffer</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">                    </span><span class="COMM">//create and attach depth buffer</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">                    </span><span class="NAME">glGenRenderbuffers</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._depthRenderBuffer</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">                    </span><span class="NAME">glBindRenderbuffer</span><span class="PUNC">(</span><span class="NAME">GL_RENDERBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._depthRenderBuffer</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">                    </span><span class="NAME">glRenderbufferStorage</span><span class="PUNC">(</span><span class="NAME">GL_RENDERBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">depthStencilFormat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powW</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powH</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">                    </span><span class="NAME">glFramebufferRenderbuffer</span><span class="PUNC">(</span><span class="NAME">GL_FRAMEBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">GL_DEPTH_ATTACHMENT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">GL_RENDERBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._depthRenderBuffer</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>217</span> 
<span class='line'>218</span> </span><span class="WHIT">                    </span><span class="COMM">// if depth format is the one with stencil part, bind same render buffer as stencil attachment</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">depthStencilFormat</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">gl.DEPTH24_STENCIL8</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">                        </span><span class="NAME">glFramebufferRenderbuffer</span><span class="PUNC">(</span><span class="NAME">GL_FRAMEBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">GL_STENCIL_ATTACHMENT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">GL_RENDERBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._depthRenderBuffer</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>222</span> 
<span class='line'>223</span> </span><span class="WHIT">                </span><span class="COMM">// check if it worked (probably worth doing :) )</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">glCheckFramebufferStatus</span><span class="PUNC">(</span><span class="NAME">GL_FRAMEBUFFER</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">GL_FRAMEBUFFER_COMPLETE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Could not attach texture to framebuffer"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>225</span> 
<span class='line'>226</span> </span><span class="WHIT">                </span><span class="NAME">this._texture.setAliasTexParameters</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> 
<span class='line'>228</span> </span><span class="WHIT">                </span><span class="NAME">this._sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Sprite.createWithTexture</span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>229</span> 
<span class='line'>230</span> </span><span class="WHIT">                </span><span class="NAME">this._sprite.setScaleY</span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">                </span><span class="NAME">this.addChild</span><span class="PUNC">(</span><span class="NAME">this._sprite</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>232</span> 
<span class='line'>233</span> </span><span class="WHIT">                </span><span class="NAME">this._sprite.setBlendFunc</span><span class="PUNC">(</span><span class="NAME">gl.ONE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gl.ONE_MINUS_SRC_ALPHA</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>234</span> 
<span class='line'>235</span> </span><span class="WHIT">                </span><span class="NAME">glBindRenderbuffer</span><span class="PUNC">(</span><span class="NAME">GL_RENDERBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">oldRBO</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">                </span><span class="NAME">glBindFramebuffer</span><span class="PUNC">(</span><span class="NAME">GL_FRAMEBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._oldFBO</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">catch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>243</span> 
<span class='line'>244</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>245</span>      * starts grabbing
<span class='line'>246</span>      */</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">    </span><span class="NAME">begin</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">        </span><span class="COMM">// Save the current matrix</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">        </span><span class="NAME">kmGLPushMatrix</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> 
<span class='line'>252</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._texture.getContentSizeInPixels</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>253</span> 
<span class='line'>254</span> </span><span class="WHIT">        </span><span class="COMM">// Calculate the adjustment ratios based on the old and new projections</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSizeInPixels</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">widthRatio</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">texSize.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">heightRatio</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">texSize.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>258</span> 
<span class='line'>259</span> </span><span class="WHIT">        </span><span class="COMM">// Adjust the orthographic projection and viewport</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">        </span><span class="NAME">glViewport</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>261</span> 
<span class='line'>262</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">orthoMatrix</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">        </span><span class="NAME">kmMat4OrthographicProjection</span><span class="PUNC">(</span><span class="NAME">orthoMatrix</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1.0</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">widthRatio</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">widthRatio</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">            </span><span class="PUNC">-</span><span class="NUMB">1.0</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">heightRatio</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">heightRatio</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">        </span><span class="NAME">kmGLMultMatrix</span><span class="PUNC">(</span><span class="NAME">orthoMatrix</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>266</span> 
<span class='line'>267</span> </span><span class="WHIT">        </span><span class="NAME">glGetIntegerv</span><span class="PUNC">(</span><span class="NAME">gl.FRAMEBUFFER_BINDING</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._oldFBO</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">        </span><span class="NAME">glBindFramebuffer</span><span class="PUNC">(</span><span class="NAME">gl.FRAMEBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._fBO</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="COMM">//Will direct drawing to the frame buffer created above</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>270</span> 
<span class='line'>271</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>272</span>      * starts rendering to the texture while clearing the texture first.&lt;br/>
<span class='line'>273</span>      * This is more efficient then calling -clear first and then -begin
<span class='line'>274</span>      * @param {Number} r red 0-255
<span class='line'>275</span>      * @param {Number} g green 0-255
<span class='line'>276</span>      * @param {Number} b blue 0-255
<span class='line'>277</span>      * @param {Number} depthValue
<span class='line'>278</span>      * @param {Number} stencilValue
<span class='line'>279</span>      * @param {Number} a alpha 0-255 0 is transparent
<span class='line'>280</span>      */</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">    </span><span class="NAME">beginWithClear</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">a</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">depthValue</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">stencilValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT">                </span><span class="NAME">this.begin</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>287</span> 
<span class='line'>288</span> </span><span class="WHIT">                </span><span class="COMM">// save clear color</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">                </span><span class="NAME">clearColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">                </span><span class="NAME">glGetFloatv</span><span class="PUNC">(</span><span class="NAME">GL_COLOR_CLEAR_VALUE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>291</span> 
<span class='line'>292</span> </span><span class="WHIT">                </span><span class="NAME">glClearColor</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">a</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">                </span><span class="NAME">glClear</span><span class="PUNC">(</span><span class="NAME">GL_COLOR_BUFFER_BIT</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">GL_DEPTH_BUFFER_BIT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> 
<span class='line'>295</span> </span><span class="WHIT">                </span><span class="COMM">// restore clear color</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">                </span><span class="NAME">glClearColor</span><span class="PUNC">(</span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>298</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">5</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>299</span> </span><span class="WHIT">                </span><span class="NAME">this.begin</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>300</span> 
<span class='line'>301</span> </span><span class="WHIT">                </span><span class="COMM">// save clear color</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">                </span><span class="NAME">clearColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">depthClearValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">                </span><span class="NAME">glGetFloatv</span><span class="PUNC">(</span><span class="NAME">GL_COLOR_CLEAR_VALUE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">                </span><span class="NAME">glGetFloatv</span><span class="PUNC">(</span><span class="NAME">GL_DEPTH_CLEAR_VALUE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">depthClearValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>306</span> 
<span class='line'>307</span> </span><span class="WHIT">                </span><span class="NAME">glClearColor</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">a</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">                </span><span class="NAME">glClearDepth</span><span class="PUNC">(</span><span class="NAME">depthValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">                </span><span class="NAME">glClear</span><span class="PUNC">(</span><span class="NAME">GL_COLOR_BUFFER_BIT</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">GL_DEPTH_BUFFER_BIT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>310</span> 
<span class='line'>311</span> </span><span class="WHIT">                </span><span class="COMM">// restore clear color</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">                </span><span class="NAME">glClearColor</span><span class="PUNC">(</span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">                </span><span class="NAME">glClearDepth</span><span class="PUNC">(</span><span class="NAME">depthClearValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>315</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>316</span> </span><span class="WHIT">                </span><span class="NAME">this.begin</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>317</span> 
<span class='line'>318</span> </span><span class="WHIT">                </span><span class="COMM">// save clear color</span><span class="WHIT">
<span class='line'>319</span> </span><span class="WHIT">                </span><span class="NAME">clearColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>320</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">depthClearValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>321</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">stencilClearValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>322</span> </span><span class="WHIT">                </span><span class="NAME">glGetFloatv</span><span class="PUNC">(</span><span class="NAME">GL_COLOR_CLEAR_VALUE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>323</span> </span><span class="WHIT">                </span><span class="NAME">glGetFloatv</span><span class="PUNC">(</span><span class="NAME">GL_DEPTH_CLEAR_VALUE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">depthClearValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT">                </span><span class="NAME">glGetIntegerv</span><span class="PUNC">(</span><span class="NAME">GL_STENCIL_CLEAR_VALUE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">stencilClearValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>325</span> 
<span class='line'>326</span> </span><span class="WHIT">                </span><span class="NAME">glClearColor</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">a</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">                </span><span class="NAME">glClearDepth</span><span class="PUNC">(</span><span class="NAME">depthValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">                </span><span class="NAME">glClearStencil</span><span class="PUNC">(</span><span class="NAME">stencilValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">                </span><span class="NAME">glClear</span><span class="PUNC">(</span><span class="NAME">GL_COLOR_BUFFER_BIT</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">GL_DEPTH_BUFFER_BIT</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">GL_STENCIL_BUFFER_BIT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>330</span> 
<span class='line'>331</span> </span><span class="WHIT">                </span><span class="COMM">// restore clear color</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT">                </span><span class="NAME">glClearColor</span><span class="PUNC">(</span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">clearColor</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT">                </span><span class="NAME">glClearDepth</span><span class="PUNC">(</span><span class="NAME">depthClearValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">                </span><span class="NAME">glClearStencil</span><span class="PUNC">(</span><span class="NAME">stencilClearValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>337</span> </span><span class="WHIT">                </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="STRN">"unknown arguments"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>339</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>340</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>341</span> 
<span class='line'>342</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>343</span>      * ends grabbing
<span class='line'>344</span>      */</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">    </span><span class="NAME">end</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">        </span><span class="NAME">glBindFramebuffer</span><span class="PUNC">(</span><span class="NAME">GL_FRAMEBUFFER</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._oldFBO</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">        </span><span class="NAME">kmGLPopMatrix</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>348</span> 
<span class='line'>349</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">director</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>350</span> 
<span class='line'>351</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">director.getWinSizeInPixels</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>352</span> 
<span class='line'>353</span> </span><span class="WHIT">        </span><span class="COMM">// restore viewport</span><span class="WHIT">
<span class='line'>354</span> </span><span class="WHIT">        </span><span class="NAME">glViewport</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.CONTENT_SCALE_FACTOR</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.CONTENT_SCALE_FACTOR</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>355</span> 
<span class='line'>356</span> </span><span class="WHIT">        </span><span class="COMM">// special viewport for 3d projection + retina display</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">director.getProjection</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.DIRECTOR_PROJECTION_3D</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">cc.CONTENT_SCALE_FACTOR</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">            </span><span class="NAME">glViewport</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.CONTENT_SCALE_FACTOR</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.CONTENT_SCALE_FACTOR</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>359</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>360</span> 
<span class='line'>361</span> </span><span class="WHIT">        </span><span class="NAME">director.setProjection</span><span class="PUNC">(</span><span class="NAME">director.getProjection</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>362</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>363</span> 
<span class='line'>364</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>365</span>      * clears the texture with a color
<span class='line'>366</span>      * @param {Number} r red 0-255
<span class='line'>367</span>      * @param {Number} g green 0-255
<span class='line'>368</span>      * @param {Number} b blue 0-255
<span class='line'>369</span>      * @param {Number} a alpha 0-255
<span class='line'>370</span>      */</span><span class="WHIT">
<span class='line'>371</span> </span><span class="WHIT">    </span><span class="NAME">clear</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">a</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>372</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>373</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">r</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>374</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>375</span> </span><span class="WHIT">                </span><span class="NAME">this.context.clearRect</span><span class="PUNC">(</span><span class="NAME">rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>376</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">                </span><span class="NAME">this.context.clearRect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.canvas.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this.canvas.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>378</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>379</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>380</span> </span><span class="WHIT">            </span><span class="NAME">this.beginWithClear</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">a</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>381</span> </span><span class="WHIT">            </span><span class="NAME">this.end</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>384</span> 
<span class='line'>385</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>386</span>      * clears the texture with a specified depth value
<span class='line'>387</span>      * @param {Number} dep
<span class='line'>388</span>      */</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">    </span><span class="NAME">clearDepth</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dep</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">        </span><span class="NAME">this.begin</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">        </span><span class="COMM">//! save old depth value</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">depthClearValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">        </span><span class="NAME">glGetFloatv</span><span class="PUNC">(</span><span class="NAME">GL_DEPTH_CLEAR_VALUE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">depthClearValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>394</span> 
<span class='line'>395</span> </span><span class="WHIT">        </span><span class="NAME">glClearDepth</span><span class="PUNC">(</span><span class="NAME">depthValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>396</span> </span><span class="WHIT">        </span><span class="NAME">glClear</span><span class="PUNC">(</span><span class="NAME">GL_DEPTH_BUFFER_BIT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>397</span> 
<span class='line'>398</span> </span><span class="WHIT">        </span><span class="COMM">// restore clear color</span><span class="WHIT">
<span class='line'>399</span> </span><span class="WHIT">        </span><span class="NAME">glClearDepth</span><span class="PUNC">(</span><span class="NAME">depthClearValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">        </span><span class="NAME">this.end</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>402</span> 
<span class='line'>403</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>404</span>      * clears the texture with a specified stencil value
<span class='line'>405</span>      * @param {Number} stencilValue
<span class='line'>406</span>      */</span><span class="WHIT">
<span class='line'>407</span> </span><span class="WHIT">    </span><span class="NAME">clearStencil</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">stencilValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>408</span> </span><span class="WHIT">        </span><span class="COMM">// save old stencil value</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">stencilClearValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>410</span> </span><span class="WHIT">        </span><span class="NAME">glGetIntegerv</span><span class="PUNC">(</span><span class="NAME">GL_STENCIL_CLEAR_VALUE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">stencilClearValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>411</span> 
<span class='line'>412</span> </span><span class="WHIT">        </span><span class="NAME">glClearStencil</span><span class="PUNC">(</span><span class="NAME">stencilValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>413</span> </span><span class="WHIT">        </span><span class="NAME">glClear</span><span class="PUNC">(</span><span class="NAME">GL_STENCIL_BUFFER_BIT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>414</span> 
<span class='line'>415</span> </span><span class="WHIT">        </span><span class="COMM">// restore clear color</span><span class="WHIT">
<span class='line'>416</span> </span><span class="WHIT">        </span><span class="NAME">glClearStencil</span><span class="PUNC">(</span><span class="NAME">stencilClearValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>417</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>418</span> 
<span class='line'>419</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>420</span>      * creates a new CCImage from with the texture's data. Caller is responsible for releasing it by calling delete.
<span class='line'>421</span>      * @return {cc.Image}
<span class='line'>422</span>      */</span><span class="WHIT">
<span class='line'>423</span> </span><span class="WHIT">    </span><span class="NAME">newCCImage</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>424</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._pixelFormat</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"only RGBA8888 can be saved as image"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>425</span> 
<span class='line'>426</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>427</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>428</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>429</span> 
<span class='line'>430</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._texture.getContentSizeInPixels</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>431</span> 
<span class='line'>432</span> </span><span class="WHIT">        </span><span class="COMM">// to get the image size to save</span><span class="WHIT">
<span class='line'>433</span> </span><span class="WHIT">        </span><span class="COMM">//        if the saving image domain exeeds the buffer texture domain,</span><span class="WHIT">
<span class='line'>434</span> </span><span class="WHIT">        </span><span class="COMM">//        it should be cut</span><span class="WHIT">
<span class='line'>435</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nSavedBufferWidth</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">size.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>436</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nSavedBufferHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>437</span> 
<span class='line'>438</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pBuffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>439</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pTempData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>440</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pImage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Image</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>441</span> 
<span class='line'>442</span> </span><span class="WHIT">        </span><span class="KEYW">try</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>443</span> </span><span class="WHIT">            </span><span class="NAME">pBuffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>444</span> </span><span class="WHIT">            </span><span class="NAME">pBuffer.length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nSavedBufferWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">nSavedBufferHeight</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>445</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="PUNC">(</span><span class="NAME">pBuffer</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>446</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pImage</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>447</span> 
<span class='line'>448</span> </span><span class="WHIT">            </span><span class="NAME">pTempData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>449</span> </span><span class="WHIT">            </span><span class="NAME">pTempData.length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nSavedBufferWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">nSavedBufferHeight</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="PUNC">(</span><span class="NAME">pTempData</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">                </span><span class="NAME">pBuffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pImage</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>453</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>454</span> 
<span class='line'>455</span> </span><span class="WHIT">            </span><span class="NAME">this.begin</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>456</span> </span><span class="WHIT">            </span><span class="NAME">glPixelStorei</span><span class="PUNC">(</span><span class="NAME">GL_PACK_ALIGNMENT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>457</span> </span><span class="WHIT">            </span><span class="NAME">glReadPixels</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nSavedBufferWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nSavedBufferHeight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">GL_RGBA</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">GL_UNSIGNED_BYTE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pTempData</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">            </span><span class="NAME">this.end</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>459</span> 
<span class='line'>460</span> </span><span class="WHIT">            </span><span class="COMM">// to get the actual texture data</span><span class="WHIT">
<span class='line'>461</span> </span><span class="WHIT">            </span><span class="COMM">// #640 the image read from rendertexture is upseted</span><span class="WHIT">
<span class='line'>462</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">nSavedBufferHeight</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">i</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>463</span> </span><span class="WHIT">                </span><span class="NAME">this._memcpy</span><span class="PUNC">(</span><span class="NAME">pBuffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">nSavedBufferWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>464</span> </span><span class="WHIT">                    </span><span class="NAME">pTempData</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nSavedBufferHeight</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">nSavedBufferWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>465</span> </span><span class="WHIT">                    </span><span class="NAME">nSavedBufferWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>466</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>467</span> 
<span class='line'>468</span> </span><span class="WHIT">            </span><span class="NAME">pImage.initWithImageData</span><span class="PUNC">(</span><span class="NAME">pBuffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nSavedBufferWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">nSavedBufferHeight</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.FMT_RAWDATA</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nSavedBufferWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nSavedBufferHeight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>469</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">catch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>470</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pImage</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>471</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>472</span> 
<span class='line'>473</span> </span><span class="WHIT">        </span><span class="NAME">pBuffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>474</span> </span><span class="WHIT">        </span><span class="NAME">pTempData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>475</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pImage</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>476</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>477</span> 
<span class='line'>478</span> </span><span class="WHIT">    </span><span class="NAME">_memcpy</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">destArr</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">destIndex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">srcArr</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">srcIndex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>479</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">size</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>480</span> </span><span class="WHIT">            </span><span class="NAME">destArr</span><span class="PUNC">[</span><span class="NAME">destIndex</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">srcArr</span><span class="PUNC">[</span><span class="NAME">srcIndex</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>481</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>482</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>483</span> 
<span class='line'>484</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>485</span>      * saves the texture into a file using JPEG format. The file will be saved in the Documents folder.
<span class='line'>486</span>      * Returns YES if the operation is successful.
<span class='line'>487</span>      * @param {Number} filePath
<span class='line'>488</span>      * @param {Number} format
<span class='line'>489</span>      */</span><span class="WHIT">
<span class='line'>490</span> </span><span class="WHIT">    </span><span class="NAME">saveToFile</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">filePath</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">format</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>491</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">format</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>492</span> </span><span class="WHIT">            </span><span class="NAME">filePath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWriteablePath</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">filePath</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>493</span> </span><span class="WHIT">        </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.IMAGE_FORMAT_JPEG</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>494</span> 
<span class='line'>495</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.IMAGE_FORMAT_JPEG</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.IMAGE_FORMAT_PNG</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>496</span> </span><span class="WHIT">            </span><span class="STRN">"the image can only be saved as JPG or PNG format"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>497</span> 
<span class='line'>498</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pImage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.newCCImage</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>499</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pImage</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>500</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pImage.saveToFile</span><span class="PUNC">(</span><span class="NAME">filePath</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>501</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>502</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>503</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>504</span> 
<span class='line'>505</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>506</span>      * Listen "come to background" message, and save render texture. It only has effect on Android.
<span class='line'>507</span>      * @param {cc.Class} obj
<span class='line'>508</span>      */</span><span class="WHIT">
<span class='line'>509</span> </span><span class="WHIT">    </span><span class="NAME">listenToBackground</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">obj</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>510</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.ENABLE_CACHE_TEXTURE_DATA</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">            </span><span class="NAME">cc.SAFE_DELETE</span><span class="PUNC">(</span><span class="NAME">this.pITextureImage</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>512</span> 
<span class='line'>513</span> </span><span class="WHIT">            </span><span class="COMM">// to get the rendered texture data</span><span class="WHIT">
<span class='line'>514</span> </span><span class="WHIT">            </span><span class="NAME">this.pITextureImage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.newCCImage</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>515</span> 
<span class='line'>516</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.pITextureImage</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>517</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._texture.getContentSizeInPixels</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>518</span> </span><span class="WHIT">                </span><span class="NAME">VolatileTexture.addDataTexture</span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.pITextureImage.getData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>519</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>520</span> </span><span class="WHIT">                </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"Cache rendertexture failed!"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>521</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>522</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>523</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>524</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>525</span> 
<span class='line'>526</span> </span><span class="COMM">/**
<span class='line'>527</span>  * creates a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid
<span class='line'>528</span>  * @param {Number} width
<span class='line'>529</span>  * @param {Number} height
<span class='line'>530</span>  * @param {cc.IMAGE_FORMAT_JPEG|cc.IMAGE_FORMAT_PNG|cc.IMAGE_FORMAT_RAWDATA} format
<span class='line'>531</span>  * @param {Number} depthStencilFormat
<span class='line'>532</span>  * @return {cc.RenderTexture}
<span class='line'>533</span>  * @example
<span class='line'>534</span>  * // Example
<span class='line'>535</span>  * var rt = cc.RenderTexture.create()
<span class='line'>536</span>  */</span><span class="WHIT">
<span class='line'>537</span> </span><span class="NAME">cc.RenderTexture.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">format</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">depthStencilFormat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>538</span> </span><span class="WHIT">    </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>539</span> </span><span class="WHIT">    </span><span class="NAME">depthStencilFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">depthStencilFormat</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>540</span> 
<span class='line'>541</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.RenderTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>542</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">ret.initWithWidthAndHeight</span><span class="PUNC">(</span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">format</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">depthStencilFormat</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>543</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>544</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>545</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>546</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>547</span> </span></pre></body></html>